So far what I have been developing in the last couple of days, I've been working on a control box (without circuitry wires), mine lights, an explosive mine and starting to work on a control panel where you would input commands on a keyboard. Basically, a dashboard is what I was planning to model.
With Thanksgiving Break, there was some time to work on models here and there while also taking a break from additional schoolwork from other classes. Thankfully, I've made some progress on modeling smaller props here and there, though I wished I was able to model more objects at an efficient pace when I got back. I think part of the roadblock was that there wasn't a lot of concept art for the smaller props so I had to do some research on the type of props needed for the game in order to start producing. While I had a few ideas, it was difficult to pinpoint on an exact prop to go with considering we haven't discussed what they would look like in the game. Regardless, I decided to press on with what I built and continue building the props to what I see fit.
What I plan to do from here to develop and model additional props needed to fill the scene and level, ensuring we have all the necessary components to make the level appealing and visually interesting. I am also looking into Substance Painter so I can help out Daniel with texture maps and if I get done modeling props, I can begin working on hard surface modeling in the meantime.
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