Friday, November 18, 2016

Weekly report #7

I have completed some pipe assets including a high poly and low poly version ready for texture mapping.  With Thanksgiving Break approaching, there is little time to rest before the semester is over and we still have a long way to go to model and texture environments for the game.  In the meantime, I will focus my efforts to model small and large props here and there during the break.  While I won't have access to Zbrush, I will be able to make a couple of low poly meshes ready to go for any surface modeling.  Future updates will be notified and I will keep up to date on what I will be producing over the break.

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