So far for Aimless, I have created two explosive mines for the game: one for the ground and one that is aerial. Both mines will be used in the game, which will affect how to navigate around the stage as well as avoiding them altogether.
I am also creating modular designs of mine rails that will be used for the mine shaft level. I should thank Aram for producing both pieces of concept art of the mines and rails. They have really helped me envision what to make as 3D models to bring cohesion with the art aesthetic.
What I plan to do from here is to get any last minute props that can be designed before finalizing the demo on Wednesday. The game expo is being held on Friday, December 9th so there's little time to make models and getting them ready for the game. I will see what I can do to help out before and after the game expo since there's still some work to be done. Future updates on the game expo results will be posted by this weekend.
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