Monday, November 28, 2016

Weekly report #8

So far what I have been developing in the last couple of days, I've been working on a control box (without circuitry wires), mine lights, an explosive mine and starting to work on a control panel where you would input commands on a keyboard.  Basically, a dashboard is what I was planning to model.

With Thanksgiving Break, there was some time to work on models here and there while also taking a break from additional schoolwork from other classes.  Thankfully, I've made some progress on modeling smaller props here and there, though I wished I was able to model more objects at an efficient pace when I got back.  I think part of the roadblock was that there wasn't a lot of concept art for the smaller props so I had to do some research on the type of props needed for the game in order to start producing.  While I had a few ideas, it was difficult to pinpoint on an exact prop to go with considering we haven't discussed what they would look like in the game.  Regardless, I decided to press on with what I built and continue building the props to what I see fit.

What I plan to do from here to develop and model additional props needed to fill the scene and level, ensuring we have all the necessary components to make the level appealing and visually interesting.  I am also looking into Substance Painter so I can help out Daniel with texture maps and if I get done modeling props, I can begin working on hard surface modeling in the meantime.

Friday, November 18, 2016

Weekly report #7

I have completed some pipe assets including a high poly and low poly version ready for texture mapping.  With Thanksgiving Break approaching, there is little time to rest before the semester is over and we still have a long way to go to model and texture environments for the game.  In the meantime, I will focus my efforts to model small and large props here and there during the break.  While I won't have access to Zbrush, I will be able to make a couple of low poly meshes ready to go for any surface modeling.  Future updates will be notified and I will keep up to date on what I will be producing over the break.

Monday, November 14, 2016

Weekly report #6

As of this week, I am in progress on building pipes using Aram's concept art.  I had finished sculpting two rocks, both high and low poly, and moving on to metallic and inorganic objects.  I will probably focus my efforts on prop modeling and then focus on applying textures onto objects when the time comes with Substance Painter.  I've become comfortable using Zbrush in the last few weeks and I will begin learning Substance Painter fairly soon.  Future updates will be coming soon.

Monday, November 7, 2016

Weekly report #4 and #5

So far, I've been modeling a few props here and there for the game.  I've learned quite a lot about Zbrush considering the time span of learning the keyboard shortcuts as well as producing some objects for our game.  It will take some time to master the basics but I won't let that slow me down on efficiency to produce some rocks for the game.  Currently, I will be moving forward with metal objects like pipes or the displacement generator.  I'll be applying some new techniques learned by Daniel from class regarding with low-poly mesh constructions.  Future updates on the project will be notified later.