Tuesday, October 18, 2016

Weekly progress for Aimless #2

For this week's progress and evaluation on my end of the project, I've been learning how to use Zbrush to create and develop rocks to populate the environment for Aimless.  Right now, it's a slow learning process since I have never used Zbrush before.  The closest I've come to modeling such objects would be Mudbox.  I am currently developing some basic rock shapes that I can quickly model in Maya and import into Zbrush to begin sculpting some details to the mesh.  This will probably take me a week to create but I am in no rush to complete it.  Future progress on the rocks will be posted next week.  That is all for this week's progress report on what I've been up to for the game.

No comments:

Post a Comment