Monday, October 10, 2016

Weekly progress for Aimless #1 - Title changes and logo concepts

Changes for the game and what I've been up to so far...

I've been working on logo designs for the game as well as coming up with a new name for our upcoming game.  "Cannon Shooting Cannons" was the original title of the game proposed by Daniel but we have decided to brainstorm some additional names for our project.  Thus, the new name "Aimless" was chosen.  I proposed the idea of "Aimless" through the usage of the word "Aim" and A.I. since you are playing as an autonomous cannon who needs to aim and shoot around through the levels.  If read differently, it can be pronounced as "aim less" in reference to its golf like gameplay.

The logo ideas are just concepts.  I wanted to design the logo in a simplistic and minimalist approach without having to resort to typography considering the name change.  Daniel had further fine tune the logo as of today and incorporated typography into the design.

For this week, I will be focusing on modeling objects to begin populating our first prototype. Updates will be made every week starting today on our game's progress, my contributions as a team member and artist and etc.  (Image below are my concepts for the game's logo)



No comments:

Post a Comment